Once Upon A Time, Narrative Games

Main Article Content

Pablo Chiuminatto
Orlando Guerrero

Abstract

Stories mark the life of the communities. The accelerated development of digital technology and its penetration into all areas generate new possibilities of narrative. From computer sciences a new variant emerges: the videogame. Its possibilities are enormous precisely because it captures the attention of users by making them part of the experience, both mentally as well as physically, implying that the design of each one of its phases and components is key in the narrative. An inquiry into its significance encompasses not only the field of design, but also critical thinking, and certainly, education.


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How to Cite
Chiuminatto, P., & Guerrero, O. . (2016). Once Upon A Time, Narrative Games. Diseña, (10), 132–141. https://doi.org/10.7764/disena.10.132-141
Section
Original Articles (part 1)
Author Biographies

Pablo Chiuminatto, Pontificia Universidad Católica de Chile, Faculty of Letters

 

B.A. in Visual Arts, Universidad de Chile. Master in Visual Arts, Universidad de Chile. PhD in Philosophy, Universidad de Chile. Associate professor, Faculty of Letters, Pontificia Universidad Católica de Chile.

Orlando Guerrero, Independent Researcher

 

B.A. in Hispanic Letters, Pontificia Universidad Católica de Chile.

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